5.5+ yrs
Professional experience
Hands-on shipping products, platforms, and developer tooling.
VP of Engineering · LearnCard · TypeScript, Rust, C++, AI/ML
I'm Taylor Beeston — VP of Engineering at the Learning Economy Foundation, where I've worked on LearnCard since 2020. I write TypeScript/Node, Rust, C++, Ruby and shaders, and I work on AI/ML: RLHF, computer vision, local AI video generation, and building software with orchestrated AI agents.
5.5+ yrs
Hands-on shipping products, platforms, and developer tooling.
4–6 devs
Player-coach leadership while staying close to implementation and operations.
<5 sec
Reduced a 3+ minute query to under 5 seconds in a production graph-backed system.
75%
Cut deployment time dramatically by improving tooling, build flows, and release paths.
Focus
Engineering leadership at LearnCard, systems and graphics programming, and hands-on AI/ML.
VP of Engineering at the Learning Economy Foundation since 2022 (on the team since 2020), leading a player-coach team while staying hands-on in the code.
I enjoy work close to the metal and the pixels, across compiled and interpreted languages.
Hands-on AI/ML work, from training-data feedback to running models locally.
Selected work
Open-source lifelong learning passport platform where I lead hands-on engineering across a large monorepo and the systems that power LearnCard products.
A self-hosted AI filmmaking studio that turns a story and cast into a rendered short film using locally run video models through WanGP. A browser editor covers story, references, voices, coverage planning, a timeline and a finishing room, while a Node.js server and a headless Python worker drive renders with live progress, ETA estimates and recovery from failed or cancelled jobs.
Hands-on work with Rust-based decentralized identity tooling through my ssi and didkit forks, integrated as submodules in the LearnCard ecosystem.
Experience
Mar 2022 — Present
Leading engineering while staying hands-on in the codebase: shipping product, improving developer experience, mentoring engineers, and keeping LearnCard systems moving smoothly.
Aug 2020 — Mar 2022
Built across frontend, backend, infrastructure, performance, and developer tooling, then grew into broader technical ownership and leadership.
About me
I've programmed since writing TI-BASIC on my calculator in high school. Today I lead engineering at LearnCard while staying hands-on in the code.
Outside of that I spend my time on Rust, C++ and shader work, and on AI/ML: RLHF, computer vision, local AI video generation, and agent-orchestrated building.
I am based in Lake Stevens, Washington, and work remotely.
Toolkit
Orch3stra, a self-hosted AI filmmaking studio built on local video models.
Get in touch
Happy to chat about LearnCard, Rust, graphics, or local AI tooling.